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The Feats page is not final just yet.

Ooh Feats.  Everybody loves feats.  They are the meat and potatoes for adventurers.  And you can have any of the SRD feats you want, assuming you have a feat to spend.  see the list at http://www.d20pfsrd.com/feats.
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The campaign will also be fairly accepting of 3rd-party feats unless they are grossly overpowered.  And if all the players agree on wanting more feats that the books are handing out, there will be bonus feats for all.  Just remember that if all the PCs get them, I'll hand them out to any NPCs that get a name (i.e., not so much for mooks 1-10 or generic goblins 001-a zillion).

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I have a few camapign specific feats that I'm working on as well.  If you decide you just can't live without them after they get posted here, I will cheerfully allow some retconning.

 

I also have some reservations about the utility of basic feats at higher levels.  I am toying with the idea of making feat-realted bonuses and abilities more scalable with PC power level.  If you have any input, I welcome your thoughts.

 

I am not a fan of the current crafting rules.  If you see your PC as someone who makes stuff, I's unfair to make you sit out for a few weeks to buff the party.  For one-shot items, I will allow crafting in a matter of hours instead of days, and you can make more as your level increases.  For permanent items, I will allow you to create an item instantly once per level, when you spend the required gold and such (I figure you've been working on it in your spare time).  For in-between stuff (like wands), we will have to play with the numbers to find a happy place.

 

I am also dissatisfied with the Metamagic rules.  If you are gonna buy a Feat, it needs to useful before 7th level.  My current inclination is to allow regular use, plus allowing spontaneous applications a few times per day.  I think (4- level adjustment + bonus to casting attribute) times is fair.  We will see how that works and adjust from there.

 

I am currently working up a list of Flaws.  They are anti-feats and will grant a bonus feat for each one taken.  Most of the lists out there have some good ideas, but the rules end up pretty broken.  My benchmark for Flaws will be: a little bigger penalty than a similar feat (-3 to 2 skills or -2 to 3 skills (or -2 to a skill under circumstances that occur regularly for example), no silly saves to avoid the fallout, and the option for the DM to automatically say you fail one related roll every in-game day.  I am finding a lot of inspiration for my list in the Unearthed Arcana book and at http://www.roleplaynexus.com/flaws.html .  If you see anything there that you really like, let me know and I'll bump it up on the list of things to do.

WEATHERTOP

CAMPAIGN
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